---
Type: desktop-application
ID: com.corsixth.corsixth
Package: corsix-th
ProjectLicense: BSD-3-Clause AND MIT
Name:
C: CorsixTH
Summary:
C: Open source clone of Theme Hospital
Description:
C: >-
<p>CorsixTH aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need
a purchased copy of Theme Hospital, or a copy of the demo, in order to
use CorsixTH. After most of the original engine has been reimplemented in
open source code, the project will serve as a base from which extensions
and improvements to the original game can be made.</p>
Developer:
id: com.corsixth
name:
C: CorsixTH developers
Categories:
- Game
- Simulation
Keywords:
C:
- hospital
- simulation
- bullfrog
Url:
contact: https://discord.gg/Mxeztvh
homepage: https://corsixth.com
bugtracker: https://github.com/CorsixTH/CorsixTH/issues
help: https://github.com/CorsixTH/CorsixTH/wiki
vcs-browser: https://github.com/CorsixTH/CorsixTH
Icon:
cached:
- name: corsix-th_corsix-th.png
width: 48
height: 48
- name: corsix-th_corsix-th.png
width: 64
height: 64
- name: corsix-th_corsix-th.png
width: 128
height: 128
remote:
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/icons/128x128/corsix-th_corsix-th.png
width: 128
height: 128
stock: corsix-th
Launchable:
desktop-id:
- com.corsixth.corsixth.desktop
Provides:
binaries:
- corsix-th
ids:
- com.corsixth.CorsixTH
Screenshots:
- default: true
caption:
C: Welcome dialog for first hospital
thumbnails:
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_orig.png
width: 1280
height: 800
- caption:
C: First level in progress
thumbnails:
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_orig.png
width: 1280
height: 800
Releases:
- version: 0.68.0
type: stable
unix-timestamp: 1727740800
description:
C: >-
<p>New Features:</p>
<ul>
<li>In-game movies now play for users using TH Data directly from a
.ISO file</li>
<li>Custom campaign creators can now optionally use the original
level advance movie when progressing through the campaign</li>
<li>The Map Editor has received some love including new features,
fixes, and jukebox controls</li>
<li>Long windows now behave properly in the game if they get
intersected by an adjacent wall</li>
<li>You can now control the Jukebox from the Main Menu by going to
Options > Jukebox</li>
<li>External (non-TH) XMI files are now supported by the Jukebox</li>
<li>The adviser now tells you the cost of replacing your machine if
you cannot currently afford it</li>
<li>More cheats!</li>
<li>[Experimental] Right mouse panning can now be used instead of
using the middle mouse button. Enable it in the configuration
file</li>
<li>[Experimental] We're closer to fully implementing falling
actions! Get a sneak peek and get the chance to push people over
by enabling it in the configuration file/debug menu</li>
</ul>
<p>Changes:</p>
<ul>
<li>The demo movie will no longer play and cause jumpscares at the
main menu if the CorsixTH window is not in focus</li>
<li>Game speeds are now more closely aligned with the original
game</li>
<li>Improvements to handling of win/lose conditions, and the
progress report</li>
<li>Staff tiredness levels are now taken from the level config file
based on difficulty level of the main campaign</li>
<li>You can no longer win a level if you still have outstanding
loans</li>
<li>Emergencies will now be announced once patients actually begin
arriving instead of at the start</li>
<li>Errors with music playback will now attempt to provide more
helpful information in the console</li>
<li>Level briefings now show before the in-game tutorial</li>
<li>The first patient of a level will now arrive faster after
opening the hospital</li>
<li>The information dialog box is now more closely aligned with the
original game</li>
<li>The tip of the day window should no longer be obscured in the
main menu</li>
<li>The load/save windows now have better labelling</li>
<li>Unavailable languages are shown as disabled until you select a
Unicode font</li>
<li>Support is added to auto-detect a Theme Hospital install via GOG
Galaxy</li>
</ul>
<p>Translations:</p>
<ul>
<li>Ukrainian translation added</li>
<li>Dutch translation has been updated</li>
<li>Italian translation has been updated</li>
<li>Russian translation has been updated</li>
<li>Spanish translation has been updated</li>
<li>French translation has been updated</li>
<li>Brazilian-Portuguese translation has been updated</li>
<li>Some unused language strings have been cleaned up</li>
<li>Custom campaign and level creators can now optionally add
translated strings for campaign description, level briefing, and
winning text</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Swing (double) doors will no longer crash your game if you built
rooms that used them while paused</li>
<li>Fixed a bug for NVIDIA users who didn't like graphical
corruption when playing fullscreen at non-native resolutions</li>
<li>Games should no longer crash irrecoverably because you have a
4k monitor :)</li>
<li>The game will now exit to the main menu cleanly if a problem
occurred trying to load a new level or map</li>
<li>Staff who have left the hospital can no longer ask for a
raise</li>
<li>Fixed a bug where some staff may have no initial before
surname</li>
<li>Patients can no longer litter outdoors</li>
<li>Patients waiting for a player decision no longer lose their mood icon
on vomit/pee</li>
<li>Fixed a bug where an unreachable reception desk could cause a
crash</li>
<li>The Computer and Atom Analyser now make button sounds as
originally intended</li>
<li>The mark for vaccination action now makes a sound as originally
intended</li>
<li>Fixed a rare bug where edges of map tiles for parcels could
cause unintended behaviour when purchasing plots</li>
<li>Active cheats will now persist across saves</li>
<li>Audio settings have better safeguards against no audio enabled/
no background music</li>
<li>Movies will no longer attempt to play audio when global audio is
off</li>
<li>Config values using brackets (such as a custom music directory)
will now work properly</li>
<li>Custom campaigns menu now will use a scrollbar for long campaign
descriptions</li>
<li>Continue Game now properly targets files explicitly ending in
the .sav format</li>
<li>Tooltips for language menu now align with list items. Please note we
are aware of an issue where some languages don't show a
tooltip</li>
<li>Fixed an instance where information boxes could load pink from
older savegames</li>
<li>Implemented a more permanent fix for the money bar being drawn
incorrectly in some CJK and Cyrllic languages</li>
<li>Fixed a crash on exit that could occur in some systems</li>
<li>Mouse panning behaviour has been made more responsive and
accurate</li>
</ul>
- version: 0.68.0~rc2
type: development
unix-timestamp: 1727222400
description:
C: >-
<p>Translations:</p>
<ul>
<li>Dutch translation has been updated</li>
<li>Ukranian translation has been updated</li>
<li>Russian translation has been updated</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Added a safeguard to prevent a crash of games previously using the
old cheat system</li>
<li>Patients waiting for a player decision no longer lose their mood icon
on vomit/pee</li>
</ul>
- version: 0.68.0~rc1
type: development
unix-timestamp: 1726272000
description:
C: >-
<p>New Features:</p>
<ul>
<li>Long windows now behave properly in the game if they get intersected
by an adjacent wall</li>
</ul>
<p>Translations:</p>
<ul>
<li>Ukranian translation added</li>
<li>Brazilian-Portuguese translation has been updated</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Tooltips for language menu now align with list items. Please note we
are aware of an issue where some languages don't show a tooltip</li>
</ul>
- version: 0.68.0~beta1
type: development
unix-timestamp: 1725148800
description:
C: >-
<p>New Features:</p>
<ul>
<li>In-game movies now play for users using TH Data directly from a .ISO
file</li>
<li>Custom campaign creators can now optionally use the original level
advance movie when progressing through the campaign</li>
<li>The Map Editor has received some love including new features, fixes,
and jukebox controls</li>
<li>You can now control the Jukebox from the Main Menu by going to Options
> Jukebox</li>
<li>External (non-TH) XMI files are now supported by the Jukebox</li>
<li>The adviser now tells you the cost of replacing your machine if you
cannot currently afford it</li>
<li>More cheats!</li>
<li>[Experimental] Right mouse panning can now be used instead of using the
middle mouse button. Enable it in the configuration file</li>
<li>[Experimental] We're closer to fully implementing falling actions!
Get a sneak peek and get the chance to push people over by enabling it
in the configuration file/debug menu</li>
</ul>
<p>Changes:</p>
<ul>
<li>The demo movie will no longer play and cause jumpscares at the main menu
if the CorsixTH window is not in focus</li>
<li>Game speeds are now more closely aligned with the original game</li>
<li>Improvements to handling of win/lose conditions, and the progress
report</li>
<li>Staff tiredness levels are now taken from the level config file based on
difficulty level of the main campaign</li>
<li>You can no longer win a level if you still have outstanding loans</li>
<li>Emergencies will now be announced once patients actually begin arriving
instead of at the start</li>
<li>Errors with music playback will now attempt to provide more helpful
information in the console</li>
<li>Level briefings now show before the in-game tutorial</li>
<li>The first patient of a level will now arrive faster after opening the
hospital</li>
<li>The information dialog box is now more closely aligned with the original
game</li>
<li>The tip of the day window should no longer be obscured in the main
menu</li>
<li>The load/save windows now have better labelling</li>
<li>Unavailable languages are shown as disabled until you select a Unicode
font</li>
<li>Support is added to auto-detect a Theme Hospital install via GOG
Galaxy</li>
</ul>
<p>Translations:</p>
<ul>
<li>Dutch translation has been updated</li>
<li>Italian translation has been updated</li>
<li>Russian translation has been updated</li>
<li>Spanish translation has been updated</li>
<li>French translation has been updated</li>
<li>Some unused language strings have been cleaned up</li>
<li>Custom campaign and level creators can now optionally add translated
strings for campaign description, level briefing, and winning text</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Swing (double) doors will no longer crash your game if you built rooms
that used them while paused</li>
<li>Fixed a bug for NVIDIA users who didn't like graphical corruption
when playing fullscreen at non-native resolutions</li>
<li>Games should no longer crash irrecoverably because you have a 4k monitor
:) </li>
<li>The game will now exit to the main menu cleanly if a problem occurred
trying to load a new level or map</li>
<li>Staff who have left the hospital can no longer ask for a raise</li>
<li>Fixed a bug where some staff may have no initial before surname</li>
<li>Patients can no longer litter outdoors</li>
<li>Fixed a bug where an unreachable reception desk could cause a crash</li>
<li>The Computer and Atom Analyser now make button sounds as originally
intended</li>
<li>The mark for vaccination action now makes a sound as originally
intended</li>
<li>Fixed a rare bug where edges of map tiles for parcels could cause
unintended behaviour when purchasing plots</li>
<li>Active cheats will now persist across saves</li>
<li>Audio settings have better safeguards against no audio enabled/no
background music</li>
<li>Movies will no longer attempt to play audio when global audio is off</li>
<li>Config values using brackets (such as a custom music directory) will now
work properly</li>
<li>Custom campaigns menu now will use a scrollbar for long campaign
descriptions</li>
<li>Continue Game now properly targets files explicitly ending in the .sav
format</li>
<li>Fixed an instance where information boxes could load pink from older
savegames</li>
<li>Implemented a more permanent fix for the money bar being drawn
incorrectly in some CJK and Cyrllic languages</li>
<li>Fixed a crash on exit that could occur in some systems</li>
<li>Mouse panning behaviour has been made more responsive and accurate</li>
</ul>
ContentRating:
oars-1.1:
violence-cartoon: intense
violence-fantasy: none
violence-realistic: none
violence-bloodshed: none
violence-sexual: none
violence-desecration: none
violence-slavery: none
violence-worship: none
drugs-alcohol: none
drugs-narcotics: none
drugs-tobacco: none
sex-nudity: mild
sex-themes: none
sex-homosexuality: none
sex-prostitution: none
sex-adultery: none
sex-appearance: none
language-profanity: none
language-humor: moderate
language-discrimination: none
social-chat: none
social-info: none
social-audio: none
social-location: none
social-contacts: none
money-purchasing: none
money-gambling: none