---
Type: desktop-application
ID: com.corsixth.corsixth
Package: corsix-th
ProjectLicense: BSD-3-Clause AND MIT
Name:
C: CorsixTH
Summary:
C: Open source clone of Theme Hospital
Description:
C: >-
<p>CorsixTH aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need
a purchased copy of Theme Hospital, or a copy of the demo, in order to
use CorsixTH. After most of the original engine has been reimplemented in
open source code, the project will serve as a base from which extensions
and improvements to the original game can be made.</p>
Developer:
id: com.corsixth
name:
C: CorsixTH developers
Categories:
- Game
- Simulation
Keywords:
C:
- hospital
- simulation
- bullfrog
Url:
contact: https://discord.gg/Mxeztvh
homepage: https://corsixth.com
bugtracker: https://github.com/CorsixTH/CorsixTH/issues
help: https://github.com/CorsixTH/CorsixTH/wiki
vcs-browser: https://github.com/CorsixTH/CorsixTH
Icon:
cached:
- name: corsix-th_corsix-th.png
width: 48
height: 48
- name: corsix-th_corsix-th.png
width: 64
height: 64
- name: corsix-th_corsix-th.png
width: 128
height: 128
remote:
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/icons/128x128/corsix-th_corsix-th.png
width: 128
height: 128
stock: corsix-th
Launchable:
desktop-id:
- com.corsixth.corsixth.desktop
Provides:
binaries:
- corsix-th
ids:
- com.corsixth.CorsixTH
Screenshots:
- default: true
caption:
C: Welcome dialog for first hospital
thumbnails:
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-1_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-1_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-1_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-1_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-1_orig.png
width: 1280
height: 800
- caption:
C: First level in progress
thumbnails:
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-2_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-2_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-2_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-2_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/fae50fd33c2c3746116c17a82b28f807/screenshots/image-2_orig.png
width: 1280
height: 800
Releases:
- version: "0.70.0"
type: stable
unix-timestamp: 1783641600
description:
C: >-
<p>New Features:</p>
<ul>
<li>Support for the official Russian edition of Theme Hospital
has been added (Soft Club edition)</li>
<li>2x and 3x UI Scaling is finally available, no more tiny text
on 4k screens!</li>
<li>Accessibility improvements added, such as subtitles for the
announcer, and ability to turn off screen shake</li>
<li>Initial support for blocking off areas in the hospital has
been added. Currently this is limited to within rooms only</li>
<li>Support added for midi devices</li>
<li>Added automatic detection for music folders in
CorsixTH's own directories (game and config)</li>
<li>Added unicode font support out of the box for Windows users
(for real this time)</li>
<li>Falling is now enabled for everyone</li>
<li>Multiple new cheats added</li>
<li>Newspaper headlines now in lose movies</li>
<li>Movies can now be paused with 'P'</li>
<li>Research Policy window now plays its background sound effect</li>
<li>You can now view adviser message history. This can be opened from
the charts menu or with a hotkey (default Ctrl + H)</li>
</ul>
<p>Improvements:</p>
<ul>
<li>Improved performance for large hospitals</li>
<li>Screenshots are now in png format and timestamped. Bye bye
bitmap!</li>
<li>The staff management window can now be ordered by attribute</li>
<li>Windows can be removed during a room's build phase using
right click</li>
<li>Active graph is now remembered in the graph window</li>
<li>Windows installer is now DPI aware, and ensures Start Menu
and Desktop icons show for all users</li>
<li>Missing hover sounds have been added</li>
<li>Improved machine menu</li>
<li>Improved finding player name</li>
<li>Improved rejection calculations for patient overcharging</li>
<li>Improved rat holes</li>
<li>Improved dying</li>
<li>Added ability to cancel an accidentally grabbed object with
Escape. Selling a grabbed item also now has a hotkey (default
Delete)</li>
</ul>
<p>Changes:</p>
<ul>
<li>Added shadow for truetype fonts</li>
<li>Machine menu button added to the bottom panel and machine
dialogs</li>
<li>Patients will get up less often when changing queue position</li>
<li>The way doctors are trained has been overhauled</li>
<li>Some window layouts, texts, and behaviours in the settings
menus have been adjusted</li>
<li>Unavailable resolutions when UI scaled will be greyed out</li>
<li>Dropdowns lists now have scrollbars where appropriate</li>
<li>Autosave frequency can now be adjusted</li>
<li>After the win movie plays, the player will be returned to the
main menu</li>
<li>Better aspect ratio for some movies</li>
<li>Disease start cure price is now properly applied from the
level config</li>
<li>Last selected disease in the casebook is now remembered</li>
<li>Minimum threshold for average calculations adjusted</li>
<li>Suppress mood icons for VIP and Inspector</li>
<li>Ignored VIP requests now automatically invite them instead of
refuse</li>
<li>Adjusted margins on the text area of the fax</li>
<li>Changed message drawer so only one fax of each type will
populate it</li>
<li>Prevented some 'fullscreen' windows from being unpaused
while present e.g. fax</li>
<li>Patients can now be vaccinated in epidemics without
activating vaccination mode</li>
<li>Players are no longer warned of empty action queues</li>
<li>Reworked nearby object calculations</li>
<li>Stopped emergency patients from drinking, vomiting, or using
the toilet</li>
<li>Machine usage count no longer increases during earthquakes</li>
<li>Panel keys in the hotkey assignment menu now utilise two pages</li>
</ul>
<p>Translations:</p>
<ul>
<li>Japanese announcement audio will now be used if available
when playing in that language</li>
<li>Spanish translation updated. Thanks @sraaronrock and
@ShiroAka</li>
<li>Italian translation updated. Thanks @dodero4</li>
<li>French translation updated. Thanks @PierreRic and @Ouaz</li>
<li>Czech translation updated. Thanks @jansakos</li>
<li>Russian translation updated. Thanks @ARGAMX</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Better error handling for non-existent languages</li>
<li>Fixed some non-capitalised text in dialogs</li>
<li>Fixed some bugs with music playback</li>
<li>Fixed bug in diagnosis termination</li>
<li>Patients no longer try to enter a room if staff member is
going to rest</li>
<li>Adjusted happiness impacts when staff are resting</li>
<li>Minimised disruption to rooms during change of staff</li>
<li>Fixed doctors being unable to return to training room</li>
<li>Fixed patients not leaving a bench when they die</li>
<li>Fixed a crash with exploded rooms and picked up staff</li>
<li>Game will no longer crash when hovering on an exploded room</li>
<li>Prevented patients visiting incorrect/same diagnosis room
more than once</li>
<li>Undressing patients no longer crash game when editing a room</li>
<li>Machine repair icon is now shown when a handyman is sent to
repair</li>
<li>And more... Check out the project changelog for the full list</li>
</ul>
- version: "0.70.0~rc2"
type: development
unix-timestamp: 1782604800
description:
C: >-
<p>Changes:</p>
<ul>
<li>Panel keys in the hotkey assignment menu now utilise two pages</li>
</ul>
<p>Translations:</p>
<ul>
<li>French translation updated. Thanks @Ouaz</li>
<li>Czech translation updated. Thanks @jansakos</li>
</ul>
<p>Bug Fixes from RC1:</p>
<ul>
<li>Fixed regression where a machine's maximum strength never
decreased</li>
<li>Fixed regression where patient's dying moods were no longer
shown</li>
<li>Fixed regression where loading a save failed if the a window with
a staff profile photo was open (such as Staff Management)</li>
<li>Fixed regression where mousewheel scroll did not work consistently
with UI Scaling enabled</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Fixed an issue where stopping music led to a crash on the level
progression movie</li>
</ul>
- version: "0.70.0~rc1"
type: development
unix-timestamp: 1781827200
description:
C: >-
<p>Translations:</p>
<ul>
<li>Russian translation updated. Thanks @ARGAMX</li>
</ul>
<p>Bug Fixes from Beta 2:</p>
<ul>
<li>Fixed regression with in game menu bar and dynamic info panel
having unreadable text with unicode fonts when not using direct
zoom</li>
<li>Fixed a misfire of the new fax sound when a message wasn't to be
shown yet in the bottom panel</li>
<li>Fixed the adviser history window breaking when deleting messages</li>
<li>Fixed regression where fully rested staff would not answer calls
if unable to return to Training or Research</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Fixed a null pointer crash when trying to process an empty string</li>
<li>Fixed an issue handling multiple windows when loading save games</li>
<li>Fixed a crash in the Machine Menu when updating repair states</li>
<li>Fixed fully rested staff trying to return to the staffroom upon
entering a room</li>
</ul>
<p>Packager Notes:</p>
<ul>
<li>vcpkg registry bumped</li>
</ul>
- version: "0.70.0~beta2"
type: development
unix-timestamp: 1781049600
description:
C: >-
<p>Changes:</p>
<ul>
<li>Restored early loading functionality of music on Windows in
certain scenarios removed in Beta 1</li>
<li>Changed soundfont file path in Sound Settings to use unicode
font, if available</li>
</ul>
<p>Bug Fixes from Beta 1:</p>
<ul>
<li>Fixed regression with some objects being picked up becoming
no longer usable</li>
<li>Fixed regression with some consistency issues with the bottom
panel</li>
<li>Stopped regression where the sell hotkey made Edit Room go back
to doors phase from placing objects</li>
<li>Fixed regression that led to crash on loading a game after
previously moving objects</li>
<li>Fixed regression in a specific scenario where side objects could
allow humanoids to walk through walls</li>
<li>Stopped regression in Staff Dialog window that led to a crash</li>
<li>Stopped regression where faxes not related to a humanoid
crashing the game (such as the new disease fax)</li>
<li>Fixed regression where Operating Table becoming unreachable for
the second surgeon</li>
<li>Fixed some typos in the codebase</li>
</ul>
ContentRating:
oars-1.1:
violence-cartoon: intense
violence-fantasy: none
violence-realistic: none
violence-bloodshed: none
violence-sexual: none
violence-desecration: none
violence-slavery: none
violence-worship: none
drugs-alcohol: none
drugs-narcotics: none
drugs-tobacco: none
sex-nudity: mild
sex-themes: none
sex-homosexuality: none
sex-prostitution: none
sex-adultery: none
sex-appearance: none
language-profanity: none
language-humor: moderate
language-discrimination: none
social-chat: none
social-info: none
social-audio: none
social-location: none
social-contacts: none
money-purchasing: none
money-gambling: none