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Last updated on: 2024-11-18 02:18 [UTC]

Metadata for corsix-th in contrib

com.corsixth.corsixth - 0.68.0-1 ⚙ amd64

Icon
---
Type: desktop-application
ID: com.corsixth.corsixth
Package: corsix-th
ProjectLicense: BSD-3-Clause AND MIT
Name:
  C: CorsixTH
Summary:
  C: Open source clone of Theme Hospital
Description:
  C: >-
    <p>CorsixTH aims to reimplement the game engine of Theme Hospital, and be
           able to load the original game data files. This means that you will need
           a purchased copy of Theme Hospital, or a copy of the demo, in order to
           use CorsixTH. After most of the original engine has been reimplemented in
           open source code, the project will serve as a base from which extensions
           and improvements to the original game can be made.</p>
Developer:
  id: com.corsixth
  name:
    C: CorsixTH developers
Categories:
- Game
- Simulation
Keywords:
  C:
  - hospital
  - simulation
  - bullfrog
Url:
  contact: https://discord.gg/Mxeztvh
  homepage: https://corsixth.com
  bugtracker: https://github.com/CorsixTH/CorsixTH/issues
  help: https://github.com/CorsixTH/CorsixTH/wiki
  vcs-browser: https://github.com/CorsixTH/CorsixTH
Icon:
  cached:
  - name: corsix-th_corsix-th.png
    width: 48
    height: 48
  - name: corsix-th_corsix-th.png
    width: 64
    height: 64
  - name: corsix-th_corsix-th.png
    width: 128
    height: 128
  remote:
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/icons/128x128/corsix-th_corsix-th.png
    width: 128
    height: 128
  stock: corsix-th
Launchable:
  desktop-id:
  - com.corsixth.corsixth.desktop
Provides:
  binaries:
  - corsix-th
  ids:
  - com.corsixth.CorsixTH
Screenshots:
- default: true
  caption:
    C: Welcome dialog for first hospital
  thumbnails:
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_1248x780@1.png
    width: 1248
    height: 780
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_752x470@1.png
    width: 752
    height: 470
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_624x390@1.png
    width: 624
    height: 390
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_224x140@1.png
    width: 224
    height: 140
  source-image:
    url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-1_orig.png
    width: 1280
    height: 800
- caption:
    C: First level in progress
  thumbnails:
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_1248x780@1.png
    width: 1248
    height: 780
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_752x470@1.png
    width: 752
    height: 470
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_624x390@1.png
    width: 624
    height: 390
  - url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_224x140@1.png
    width: 224
    height: 140
  source-image:
    url: com/corsixth/corsixth/0642df029c182fc781942011ea2e4e37/screenshots/image-2_orig.png
    width: 1280
    height: 800
Releases:
- version: 0.68.0
  type: stable
  unix-timestamp: 1727740800
  description:
    C: >-
      <p>New Features:</p>

      <ul>
        <li>In-game movies now play for users using TH Data directly from a
                    .ISO file</li>
        <li>Custom campaign creators can now optionally use the original
                    level advance movie when progressing through the campaign</li>
        <li>The Map Editor has received some love including new features,
                    fixes, and jukebox controls</li>
        <li>Long windows now behave properly in the game if they get
                    intersected by an adjacent wall</li>
        <li>You can now control the Jukebox from the Main Menu by going to
                    Options &gt; Jukebox</li>
        <li>External (non-TH) XMI files are now supported by the Jukebox</li>
        <li>The adviser now tells you the cost of replacing your machine if
                    you cannot currently afford it</li>
        <li>More cheats!</li>
        <li>[Experimental] Right mouse panning can now be used instead of
                    using the middle mouse button. Enable it in the configuration
                    file</li>
        <li>[Experimental] We're closer to fully implementing falling
                    actions! Get a sneak peek and get the chance to push people over
                    by enabling it in the configuration file/debug menu</li>
      </ul>

      <p>Changes:</p>

      <ul>
        <li>The demo movie will no longer play and cause jumpscares at the
                    main menu if the CorsixTH window is not in focus</li>
        <li>Game speeds are now more closely aligned with the original
                    game</li>
        <li>Improvements to handling of win/lose conditions, and the
                    progress report</li>
        <li>Staff tiredness levels are now taken from the level config file
                    based on difficulty level of the main campaign</li>
        <li>You can no longer win a level if you still have outstanding
                    loans</li>
        <li>Emergencies will now be announced once patients actually begin
                    arriving instead of at the start</li>
        <li>Errors with music playback will now attempt to provide more
                    helpful information in the console</li>
        <li>Level briefings now show before the in-game tutorial</li>
        <li>The first patient of a level will now arrive faster after
                    opening the hospital</li>
        <li>The information dialog box is now more closely aligned with the
                    original game</li>
        <li>The tip of the day window should no longer be obscured in the
                    main menu</li>
        <li>The load/save windows now have better labelling</li>
        <li>Unavailable languages are shown as disabled until you select a
                    Unicode font</li>
        <li>Support is added to auto-detect a Theme Hospital install via GOG
                    Galaxy</li>
      </ul>

      <p>Translations:</p>

      <ul>
        <li>Ukrainian translation added</li>
        <li>Dutch translation has been updated</li>
        <li>Italian translation has been updated</li>
        <li>Russian translation has been updated</li>
        <li>Spanish translation has been updated</li>
        <li>French translation has been updated</li>
        <li>Brazilian-Portuguese translation has been updated</li>
        <li>Some unused language strings have been cleaned up</li>
        <li>Custom campaign and level creators can now optionally add
                    translated strings for campaign description, level briefing, and
                    winning text</li>
      </ul>

      <p>Bug Fixes:</p>

      <ul>
        <li>Swing (double) doors will no longer crash your game if you built
                    rooms that used them while paused</li>
        <li>Fixed a bug for NVIDIA users who didn't like graphical
                    corruption when playing fullscreen at non-native resolutions</li>
        <li>Games should no longer crash irrecoverably because you have a
                    4k monitor :)</li>
        <li>The game will now exit to the main menu cleanly if a problem
                    occurred trying to load a new level or map</li>
        <li>Staff who have left the hospital can no longer ask for a
                    raise</li>
        <li>Fixed a bug where some staff may have no initial before
                    surname</li>
        <li>Patients can no longer litter outdoors</li>
        <li>Patients waiting for a player decision no longer lose their mood icon
                    on vomit/pee</li>
        <li>Fixed a bug where an unreachable reception desk could cause a
                    crash</li>
        <li>The Computer and Atom Analyser now make button sounds as
                    originally intended</li>
        <li>The mark for vaccination action now makes a sound as originally
                    intended</li>
        <li>Fixed a rare bug where edges of map tiles for parcels could
                    cause unintended behaviour when purchasing plots</li>
        <li>Active cheats will now persist across saves</li>
        <li>Audio settings have better safeguards against no audio enabled/
                    no background music</li>
        <li>Movies will no longer attempt to play audio when global audio is
                    off</li>
        <li>Config values using brackets (such as a custom music directory)
                    will now work properly</li>
        <li>Custom campaigns menu now will use a scrollbar for long campaign
                    descriptions</li>
        <li>Continue Game now properly targets files explicitly ending in
                    the .sav format</li>
        <li>Tooltips for language menu now align with list items. Please note we
                    are aware of an issue where some languages don't show a
                    tooltip</li>
        <li>Fixed an instance where information boxes could load pink from
                    older savegames</li>
        <li>Implemented a more permanent fix for the money bar being drawn
                    incorrectly in some CJK and Cyrllic languages</li>
        <li>Fixed a crash on exit that could occur in some systems</li>
        <li>Mouse panning behaviour has been made more responsive and
                    accurate</li>
      </ul>
- version: 0.68.0~rc2
  type: development
  unix-timestamp: 1727222400
  description:
    C: >-
      <p>Translations:</p>

      <ul>
        <li>Dutch translation has been updated</li>
        <li>Ukranian translation has been updated</li>
        <li>Russian translation has been updated</li>
      </ul>

      <p>Bug Fixes:</p>

      <ul>
        <li>Added a safeguard to prevent a crash of games previously using the
                    old cheat system</li>
        <li>Patients waiting for a player decision no longer lose their mood icon
                    on vomit/pee</li>
      </ul>
- version: 0.68.0~rc1
  type: development
  unix-timestamp: 1726272000
  description:
    C: >-
      <p>New Features:</p>

      <ul>
        <li>Long windows now behave properly in the game if they get intersected
                    by an adjacent wall</li>
      </ul>

      <p>Translations:</p>

      <ul>
        <li>Ukranian translation added</li>
        <li>Brazilian-Portuguese translation has been updated</li>
      </ul>

      <p>Bug Fixes:</p>

      <ul>
        <li>Tooltips for language menu now align with list items. Please note we
                   are aware of an issue where some languages don't show a tooltip</li>
      </ul>
- version: 0.68.0~beta1
  type: development
  unix-timestamp: 1725148800
  description:
    C: >-
      <p>New Features:</p>

      <ul>
        <li>In-game movies now play for users using TH Data directly from a .ISO
                  file</li>
        <li>Custom campaign creators can now optionally use the original level
                  advance movie when progressing through the campaign</li>
        <li>The Map Editor has received some love including new features, fixes,
                  and jukebox controls</li>
        <li>You can now control the Jukebox from the Main Menu by going to Options
                  &gt; Jukebox</li>
        <li>External (non-TH) XMI files are now supported by the Jukebox</li>
        <li>The adviser now tells you the cost of replacing your machine if you
                  cannot currently afford it</li>
        <li>More cheats!</li>
        <li>[Experimental] Right mouse panning can now be used instead of using the
                  middle mouse button. Enable it in the configuration file</li>
        <li>[Experimental] We're closer to fully implementing falling actions!
                  Get a sneak peek and get the chance to push people over by enabling it
                  in the configuration file/debug menu</li>
      </ul>

      <p>Changes:</p>

      <ul>
        <li>The demo movie will no longer play and cause jumpscares at the main menu
                  if the CorsixTH window is not in focus</li>
        <li>Game speeds are now more closely aligned with the original game</li>
        <li>Improvements to handling of win/lose conditions, and the progress
                  report</li>
        <li>Staff tiredness levels are now taken from the level config file based on
                  difficulty level of the main campaign</li>
        <li>You can no longer win a level if you still have outstanding loans</li>
        <li>Emergencies will now be announced once patients actually begin arriving
                  instead of at the start</li>
        <li>Errors with music playback will now attempt to provide more helpful
                  information in the console</li>
        <li>Level briefings now show before the in-game tutorial</li>
        <li>The first patient of a level will now arrive faster after opening the
                  hospital</li>
        <li>The information dialog box is now more closely aligned with the original
                  game</li>
        <li>The tip of the day window should no longer be obscured in the main
                  menu</li>
        <li>The load/save windows now have better labelling</li>
        <li>Unavailable languages are shown as disabled until you select a Unicode
                  font</li>
        <li>Support is added to auto-detect a Theme Hospital install via GOG
                  Galaxy</li>
      </ul>

      <p>Translations:</p>

      <ul>
        <li>Dutch translation has been updated</li>
        <li>Italian translation has been updated</li>
        <li>Russian translation has been updated</li>
        <li>Spanish translation has been updated</li>
        <li>French translation has been updated</li>
        <li>Some unused language strings have been cleaned up</li>
        <li>Custom campaign and level creators can now optionally add translated
                  strings for campaign description, level briefing, and winning text</li>
      </ul>

      <p>Bug Fixes:</p>

      <ul>
        <li>Swing (double) doors will no longer crash your game if you built rooms
                  that used them while paused</li>
        <li>Fixed a bug for NVIDIA users who didn't like graphical corruption
                  when playing fullscreen at non-native resolutions</li>
        <li>Games should no longer crash irrecoverably because you have a 4k monitor
                  :) </li>
        <li>The game will now exit to the main menu cleanly if a problem occurred
                  trying to load a new level or map</li>
        <li>Staff who have left the hospital can no longer ask for a raise</li>
        <li>Fixed a bug where some staff may have no initial before surname</li>
        <li>Patients can no longer litter outdoors</li>
        <li>Fixed a bug where an unreachable reception desk could cause a crash</li>
        <li>The Computer and Atom Analyser now make button sounds as originally
                  intended</li>
        <li>The mark for vaccination action now makes a sound as originally
                  intended</li>
        <li>Fixed a rare bug where edges of map tiles for parcels could cause
                  unintended behaviour when purchasing plots</li>
        <li>Active cheats will now persist across saves</li>
        <li>Audio settings have better safeguards against no audio enabled/no
                  background music</li>
        <li>Movies will no longer attempt to play audio when global audio is off</li>
        <li>Config values using brackets (such as a custom music directory) will now
                  work properly</li>
        <li>Custom campaigns menu now will use a scrollbar for long campaign
                  descriptions</li>
        <li>Continue Game now properly targets files explicitly ending in the .sav
                  format</li>
        <li>Fixed an instance where information boxes could load pink from older
                  savegames</li>
        <li>Implemented a more permanent fix for the money bar being drawn
                  incorrectly in some CJK and Cyrllic languages</li>
        <li>Fixed a crash on exit that could occur in some systems</li>
        <li>Mouse panning behaviour has been made more responsive and accurate</li>
      </ul>
ContentRating:
  oars-1.1:
    violence-cartoon: intense
    violence-fantasy: none
    violence-realistic: none
    violence-bloodshed: none
    violence-sexual: none
    violence-desecration: none
    violence-slavery: none
    violence-worship: none
    drugs-alcohol: none
    drugs-narcotics: none
    drugs-tobacco: none
    sex-nudity: mild
    sex-themes: none
    sex-homosexuality: none
    sex-prostitution: none
    sex-adultery: none
    sex-appearance: none
    language-profanity: none
    language-humor: moderate
    language-discrimination: none
    social-chat: none
    social-info: none
    social-audio: none
    social-location: none
    social-contacts: none
    money-purchasing: none
    money-gambling: none