---
Type: desktop-application
ID: com.corsixth.corsixth
Package: corsix-th
ProjectLicense: BSD-3-Clause AND MIT
Name:
C: CorsixTH
Summary:
C: Open source clone of Theme Hospital
Description:
C: >-
<p>CorsixTH aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need
a purchased copy of Theme Hospital, or a copy of the demo, in order to
use CorsixTH. After most of the original engine has been reimplemented in
open source code, the project will serve as a base from which extensions
and improvements to the original game can be made.</p>
Developer:
id: com.corsixth
name:
C: CorsixTH developers
Categories:
- Game
- Simulation
Keywords:
C:
- hospital
- simulation
- bullfrog
Url:
contact: https://discord.gg/Mxeztvh
homepage: https://corsixth.com
bugtracker: https://github.com/CorsixTH/CorsixTH/issues
help: https://github.com/CorsixTH/CorsixTH/wiki
vcs-browser: https://github.com/CorsixTH/CorsixTH
Icon:
cached:
- name: corsix-th_corsix-th.png
width: 48
height: 48
- name: corsix-th_corsix-th.png
width: 64
height: 64
- name: corsix-th_corsix-th.png
width: 128
height: 128
remote:
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/icons/128x128/corsix-th_corsix-th.png
width: 128
height: 128
stock: corsix-th
Launchable:
desktop-id:
- com.corsixth.corsixth.desktop
Provides:
binaries:
- corsix-th
ids:
- com.corsixth.CorsixTH
Screenshots:
- default: true
caption:
C: Welcome dialog for first hospital
thumbnails:
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-1_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-1_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-1_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-1_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-1_orig.png
width: 1280
height: 800
- caption:
C: First level in progress
thumbnails:
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-2_1248x780@1.png
width: 1248
height: 780
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-2_752x470@1.png
width: 752
height: 470
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-2_624x390@1.png
width: 624
height: 390
- url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-2_224x140@1.png
width: 224
height: 140
source-image:
url: com/corsixth/corsixth/93bd2479d04dcf0fdee20430bdea770e/screenshots/image-2_orig.png
width: 1280
height: 800
Releases:
- version: 0.69.1
type: stable
unix-timestamp: 1755302400
description:
C: >-
<p>Bug fixes:</p>
<ul>
<li>Fixed a crash when placing staff in a room while a patient is being
treated</li>
</ul>
- version: 0.69.0
type: stable
unix-timestamp: 1753488000
description:
C: >-
<p>New Features/Enhancements:</p>
<ul>
<li>A new machine menu has been added. Now you can view the status of
all your hospital machines in one place!</li>
<li>Changing speed in game now happens immediately</li>
<li>Patient happiness can now be a win/lose factor in custom games</li>
<li>Transparent walls can now be toggled using Shift + X</li>
<li>Soda price can now be configured in the level file</li>
<li>Improvements and fixes for the ChirzmanTV custom campaign</li>
</ul>
<p>Changes:</p>
<ul>
<li>Improved how staff look for work if idle</li>
<li>Machine strength reduction after repair now more closely aligned
with the original game</li>
<li>Machine strength now has a minimum value of 2 after repair</li>
<li>Mouse is now only captured when in game, or using the map editor</li>
<li>Improved measurement on the progress report chart columns</li>
<li>Annual rewards and trophies now have more robust evaluation
criteria</li>
<li>A patient's treatment cost is now decided at the point they agree
to pay</li>
<li>VIPs now walk slower, as in the original game</li>
<li>Gamelogs now include the date and time of the crash in their file
name, and the last 10 logs are now held in the Logs folder</li>
<li>Finding files for custom campaigns is now more reliable, and
supports storing your campaign inside its own folder</li>
<li>Custom Campaigns can no longer be played in Free Build mode, as they
could break campaign progression</li>
<li>For games compiled using fluidsynth (such as our Windows and Flatpak
builds), you can now set the soundfont in the configuration file</li>
<li>Video files can now be missing during TH installation corruption
checks</li>
<li>You can now hear patients vomiting, instead of just the vomit
splatters</li>
<li>Lakes no longer show in the Town Map as per the original game</li>
</ul>
<p>Translations:</p>
<ul>
<li>The original game's numerals for the money bar can now be
toggled by translators using the isArabicNumerals flag. This setting
is set to off currently for CJK languages</li>
<li>Reworded cheat failure messages, some translations still require
updating</li>
<li>Improved hotkey window and research tooltips, some translations
still require updating</li>
<li>A new Japanese translation has been added. Thanks @ShimaKen523</li>
<li>Brazilian Portuguese translation has been updated. Thanks
@altiereslima</li>
<li>Russian translation has been updated. Thanks @ARGAMX @Matroftt</li>
<li>French translation has been updated. Thanks @Sanndow @legluondunet</li>
<li>Dutch translation has been updated. Thanks @Alberth289346 &
@jetenergy</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Game speed tick rates have been smoothed out again, improving
animations and sound playback for objects</li>
<li>Improved colour accuracy for fonts in unicode languages now means
you can actually read when your game is paused</li>
<li>Many fixes for the position of staff and patient moods in the game!
More are scheduled to come in future</li>
<li>Fixed a (very annoying) bug with walks that caused new patients to
enter rooms along their path</li>
<li>Rework to the operating theatre room to prevent patient/staff
lockups</li>
<li>Free build now always comes with free heating and free parcel
purchases!</li>
<li>Epidemic timer now ends once all patients are resolved</li>
<li>Old serious radiation epidemics can no longer cause a game crash.
In future, this epidemic type will be reinstated again</li>
<li>Failed cheats will now always provide feedback messages</li>
<li>Spawning a contagious patient via cheating now works in levels
without a helipad</li>
<li>Long windows now correctly count as a window</li>
<li>Dynamic info for machines now displays correctly when cycling between
them</li>
<li>Fixed a bug where changing doctor in General Diagnosis could break
the room and patient</li>
<li>Fixed a scenario where clicking on a staff member in an exploding
room caused a game crash</li>
<li>Fixed some anomalies in the original campaign's map files</li>
<li>And more... Check out the project changelog for the full list</li>
</ul>
- version: 0.69.0~rc1
type: development
unix-timestamp: 1752278400
description:
C: >-
<p>Translations:</p>
<ul>
<li>Russian translation has been updated. Thanks @Matroftt</li>
<li>French translation has been updated. Thanks @legluondunet</li>
</ul>
<p>Packager Notes:</p>
<ul>
<li>Fixed a regression with CORSIXTH_SEARCH_LOCAL_DATADIRS cmake
option</li>
</ul>
- version: 0.69.0~beta2
type: development
unix-timestamp: 1750464000
description:
C: >-
<p>Features:</p>
<ul>
<li>Custom level/campaign creators can now use an existing level file
as an overlay to copy and extend their level file with the
#overlay variable. See the 'Custom Level' Wiki page
for more information.</li>
</ul>
<p>Changes:</p>
<ul>
<li>You can now hear patients vomiting, instead of just the vomit
splatters</li>
<li>Lakes no longer show in the Town Map as per the original game</li>
</ul>
<p>Translations:</p>
<ul>
<li>Russian translation has been updated. Thanks @ARGAMX</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Fixed some anomalies in the original campaign's map files</li>
</ul>
<p>Regressions from 0.69.0 Beta 1:</p>
<ul>
<li>Fixed a crash in General Diagnosis</li>
<li>Fixed a compatibility issue with mood markers on old saves</li>
<li>Fixed a crash with the grim reaper</li>
<li>Fixed a bug with the hotkey assignment menu</li>
<li>Fixed an issue with handymen ignoring cleaning duties. Please note
existing saves from Beta 1 currently have no fix implemented for
those duties already broken.</li>
</ul>
ContentRating:
oars-1.1:
violence-cartoon: intense
violence-fantasy: none
violence-realistic: none
violence-bloodshed: none
violence-sexual: none
violence-desecration: none
violence-slavery: none
violence-worship: none
drugs-alcohol: none
drugs-narcotics: none
drugs-tobacco: none
sex-nudity: mild
sex-themes: none
sex-homosexuality: none
sex-prostitution: none
sex-adultery: none
sex-appearance: none
language-profanity: none
language-humor: moderate
language-discrimination: none
social-chat: none
social-info: none
social-audio: none
social-location: none
social-contacts: none
money-purchasing: none
money-gambling: none