---
Type: desktop-application
ID: io.github.endless_sky.endless_sky
Package: endless-sky
ProjectLicense: GPL-3.0-or-later
Name:
C: Endless Sky
Summary:
fr: Jeu d'exploration et de combat dans l'espace
hu: Űrkutatási és harci játék
C: Space exploration and combat game
de: Weltraumhandels und Kampfsimulator
Description:
C: >-
<p>Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better
ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind
and hope to find some friendly aliens whose culture is more civilized than your own...</p>
<p>Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out
as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions,
but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.</p>
Developer:
name:
C: Michael Zahniser
Categories:
- Game
- Simulation
Keywords:
C:
- game
- simulator
- space
- sandbox
- rpg
Url:
bugtracker: https://github.com/endless-sky/endless-sky/issues
help: https://github.com/endless-sky/endless-sky/wiki/PlayersManual
homepage: https://endless-sky.github.io/
Icon:
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width: 48
height: 48
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width: 128
height: 128
stock: endless-sky
Launchable:
desktop-id:
- io.github.endless_sky.endless_sky.desktop
Screenshots:
- default: true
caption:
C: The three starter ships flying in formation over a Republic planet.
thumbnails:
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height: 1080
- caption:
C: A battle between Free Worlds ships and pirates.
thumbnails:
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- caption:
C: The shipyard view, used to buy and sell different kinds of ships.
thumbnails:
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- caption:
C: The outfitter view, used to outfit a ship with different weapons, engines, and other systems.
thumbnails:
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- caption:
C: View of a conversation with a local captain.
thumbnails:
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- caption:
C: View of the map, showing the explorered (and unexplored) systems in the galaxy.
thumbnails:
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- caption:
C: A lone Berserker flying next to a large red giant.
thumbnails:
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- caption:
C: Asking for assistance from friendly ships can save your life in the void of space.
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- caption:
C: Detailed view of the player's ship, displaying every stat.
thumbnails:
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height: 1080
Releases:
- version: "0.11.2"
type: stable
unix-timestamp: 1782518400
description:
C: >-
<p>This is a stable release, focused on fixing bugs and making some other small improvements.</p>
<p>Some of the notable changes are:</p>
<ul>
<li>Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as
opposed to responding as if your combat rating is not high enough yet.</li>
<li>The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the
game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without
having closed the game.</li>
<li>The shop UI now has a dropdown for selecting the number of items to buy, sell, or move.</li>
<li>Added a setting for globally modifying text alignment in paragraphs.</li>
</ul>
<p>And some of the bugs fixed are:</p>
<ul>
<li>Using the "Reload" button in the main menu after dying no longer crashes.</li>
<li>The Successor wormhole can now be used when hostile to the Successors.</li>
<li>Various fixes and improvements to mouse controls when the "Control ship with mouse" preference is on.</li>
<li>Moved the planet description in the map panel down a little so it no longer overlaps with the system name when the game window
is small.</li>
</ul>
<p>You can find out more in the changelog.</p>
<p>Special thanks to the 13 people who contributed to this release!</p>
url:
details: https://github.com/endless-sky/endless-sky/blob/v0.11.2/changelog
- version: "0.11.1"
type: development
unix-timestamp: 1777075200
urgency: low
description:
C: >-
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Some of the new features and changes to game mechanics:</p>
<ul>
<li>Gamerules are now specific to individual save files and can be modified from within the game through a new button on
the main menu. Old save files will automatically have this button available to them, while new save files will have to edit their
gamerules to set the "Lock gamerules" value to false from the start scenario menu. This can also be used to disable the button on
old save files, if you don't want to be able to change the gamerules for your existing saves.</li>
<li>Save files that belong to the same pilot will now have shared information stored in a pilot file. Pilot files are located
in a "pilots" folder next to the "saves" folder in the game's appdata.</li>
<li>Homing weapon projectiles can now target minables asteroids.</li>
<li>NPCs will deprioritize hostile ships that are already targeted by overwhelming firepower.</li>
<li>The player can now receive information from scanners on escorts, instead of only the flagship.</li>
</ul>
<p>Changes and additions to content include:</p>
<ul>
<li>A continuation of the Patir Mystery mission chain.</li>
<li>Various balance changes to missile tracking and alien secondary weapons.</li>
<li>Added more Quarg ships as reinforcements in "Wanderers: Kor Efret 3" to account for reduced capabilities of individual Quarg
ships following the Quarg ship and outfit rework.</li>
<li>Removed various missions with LLM generated content, which violated our strict no-AI usage policy.</li>
</ul>
<p>And, some notable bug that were fixed:</p>
<ul>
<li>Fixed various crashes, including ones that could occur when capturing mission NPCs, by encountering message buoys while
having no active missions, or when using a gridfire to mine asteroids.</li>
<li>Message buoys referring to the bombings of Geminus and Martini will now only appear after those events occur.</li>
<li>Fixed an infinite money glitch, and various other fixes to the outfitter and shipyard caused by the recent shop UI improvements.</li>
</ul>
<p>You can find out more in the changelog.</p>
<p>A special thanks to the 26 people who contributed to this release!</p>
url:
details: https://github.com/endless-sky/endless-sky/blob/v0.11.1/changelog
- version: "0.11.0"
type: development
unix-timestamp: 1769817600
urgency: low
description:
C: >-
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Some notable additions and changes are:</p>
<ul>
<li>The Hai Reveal storyline has been removed from the game.</li>
<li>Added three new starting scenarios with starting locations around human space.</li>
<li>The Graveyard has a new short standalone string of missions around investigating Ka'het and their behaviors.</li>
<li>Added various difficult to find culture conversations around the galaxy that give insights on alien species and historical
events.</li>
<li>Human space now has "message buoys" that emit a hail message upon entering certain systems or traveling between regions.</li>
<li>Heavily reworked bounty jobs.</li>
<li>Various performance and UI QoL improvements.</li>
</ul>
<p>Some notable bug fixes are:</p>
<ul>
<li>Corrected some condition assignments in the Patir missions.</li>
<li>The Carriers in "FW Pug 4: Escorts" now have enough fighters to fill their bays.</li>
<li>Changing the main zoom factor no longer breaks the display of planet descriptions.</li>
<li>Fixed a rare memory leak and various rare crashes.</li>
<li>Projectiles with a trigger radius will now respect the "disabled fighters avoid projectiles" gamerule.</li>
</ul>
<p>You can find out more in the changelog.</p>
<p>A special thanks to the 34 people who contributed to this release!</p>
url:
details: https://github.com/endless-sky/endless-sky/blob/v0.11.0/changelog
- version: "0.10.16"
type: stable
unix-timestamp: 1761350400
description:
C: >-
<p>This is a stable release, focused on fixing bugs and making some other small improvements.</p>
<p>Some of the notable changes are:</p>
<ul>
<li>Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.</li>
<li>There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.</li>
<li>Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.</li>
<li>When landing, planetary security will no longer scan parked ships for illegal outfits.</li>
<li>Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.</li>
</ul>
<p>You can find out more in the changelog.</p>
<p>Special thanks to the 16 people who contributed to this release!</p>
url:
details: https://github.com/endless-sky/endless-sky/blob/v0.10.16/changelog
ContentRating:
oars-1.1:
violence-fantasy: moderate
violence-slavery: moderate
drugs-alcohol: mild
drugs-narcotics: moderate
drugs-tobacco: mild
sex-themes: mild
sex-homosexuality: mild
sex-prostitution: moderate
language-profanity: mild
language-humor: moderate
language-discrimination: mild
money-gambling: mild