⇦ | primrose [main]
Last updated on: 2026-08-25 02:12 [UTC]

Metadata for primrose in main

primrose.desktop - 6+dfsg1-5+b1 ⚙ loong64

Icon
---
Type: desktop-application
ID: primrose.desktop
Package: primrose
Name:
  C: Primrose
Summary:
  C: Captivating tile-clearing puzzle game
Description:
  fr: >-
    <p>Primrose est un casse-tête de Jason Rohrer et un dérivé de ses précédents jeux.  Primrose est un plongeon dans l’immense jouabilité
    des jeux pour un seul joueur. C’est un jeu d’effacement et de placement de cases avec réaction en chaînes sans éléments de gravitation
    ou de temps. La partie audio est limitée à des effets sonores minimaux mais dynamiques variant avec les évènements et le déroulement
    du jeu. Il a été conçu pour être un jeu relaxe mais stimulant et intelligent pour les téléphones mobiles.  Le joueur colore des paires
    de cases sur une grille 7x7. Les cases sont effacées en entourant un groupe de même couleur avec un autre groupe de même couleur,
    permettant d’accumuler des points. Les cases décolorées modifient la couleur du groupe encerclant, permettant des réactions en chaîne
    et plus de points. Plus de couleurs sont ajoutées en fonction des cases qui ont été colorées sur la grille et finalement le jeu se
    termine quand la grille est complète.  Primrose propose un tableau des plus hauts scores à l’aide d’Internet avec rediffusion instantanée
    des plus hauts scores, un tutoriel complet avec des exemples animés, un mode daltonien, des graphismes rétros lumineux et palpitants,
    et des effets sonores inspirés de musique synthétique.</p>
  da: >-
    <p>Primrose er et puslespil af Jason Rohrer og en udledning fra hans tidligere spil.  Primrose er en udforskning i en spilide for
    spil med en spiller. Det er et spil hvor felter skal ryddes og placeres med kædereaktioner og uden tyngdekraft eller tidselementer.
    Lyden er begrænset til et minimum, men med dynamiske lydeffekter som ændrer sig med spilhændelser og fremskridt. Spillet blev designet
    som et behageligt men fængslende og intelligent spil for mobiltelefoner.  Spilleren placerer par af farvede felter på et 7x7-gitter.
    Felter ryddes ved at omgive en farvegruppe med en anden farvegruppe, hvilket giver point. De ryddede felter ændrer farven for den
    omgivende farvegruppe, der tillader kædereaktioner som giver yderligere point. Flere farver tilføjes når flere felter er blevet placeret
    på gitteret og eventuelt vil spillet slutte når gitteret er fyldt op.  Primrose indeholder en netværksbaseret registrering af point
    med øjeblikkelig oversigt over de bedste resultater, en omfattende guide med animerede eksempler, en tilstand uden farver, glødende,
    pulserende, retro grafik og synth-inspirerede lydeffekter.</p>
  it: >-
    <p>Primrose è un gioco rompicapo di Jason Rohrer e un commiato dai suoi giochi precedenti.  Primrose è un&apos;esplorazione nell&apos;alta
    giocabilità nei giochi a singolo giocatore. È un gioco di eliminazione e posizionamento di tasselli con reazioni a catena e senza
    elementi gravitazionali o temporali. L&apos;audio è limitato al minimo, salvo gli effetti sonori dinamici che si modificano con il
    progresso e gli eventi del gioco. È stato progettato per essere un gioco informale ma impegnativo e intelligente per telefoni cellulari. 
    Il giocatore posiziona coppie di tasselli colorati su una griglia 7x7. I tasselli vengono eliminati circondando un gruppo di un colore
    con un altro gruppo di un colore, ottenendo dei punti. I tasselli eliminati modificano il colore del gruppo di colore circostante,
    permettendo reazioni a catena che assegnano più punti. Più colori sono aggiunti quando più tasselli sono posizionati sulla griglia
    e da ultimo il gioco termina quando la griglia si riempie.  Primrose ha una classifica dei migliori punteggi via rete con una moviola
    dei punteggi più alti, un tutorial esaustivo con esempi animati, una modalità per daltonici, grafica d&apos;altri tempi brillante
    e pulsante ed effetti sonori di tipo sintetico.</p>
  en: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
  C: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
Categories:
- Game
- LogicGame
Keywords:
  C:
  - puzzle
  - game
  - tile
  - clearing
Icon:
  cached:
  - name: primrose_primrose.jxl
    width: 48
    height: 48
  - name: primrose_primrose.jxl
    width: 64
    height: 64
  - name: primrose_primrose.jxl
    width: 128
    height: 128
  remote:
  - url: p/pr/primrose.desktop/790912bb1f8bc5d0a7e9107d9218bfaa/icons/128x128/primrose_primrose.jxl
    width: 128
    height: 128
  stock: primrose
Launchable:
  desktop-id:
  - primrose.desktop

primrose.desktop - 6+dfsg1-5+b2 ⚙ arm64

Icon
---
Type: desktop-application
ID: primrose.desktop
Package: primrose
Name:
  C: Primrose
Summary:
  C: Captivating tile-clearing puzzle game
Description:
  fr: >-
    <p>Primrose est un casse-tête de Jason Rohrer et un dérivé de ses précédents jeux.  Primrose est un plongeon dans l’immense jouabilité
    des jeux pour un seul joueur. C’est un jeu d’effacement et de placement de cases avec réaction en chaînes sans éléments de gravitation
    ou de temps. La partie audio est limitée à des effets sonores minimaux mais dynamiques variant avec les évènements et le déroulement
    du jeu. Il a été conçu pour être un jeu relaxe mais stimulant et intelligent pour les téléphones mobiles.  Le joueur colore des paires
    de cases sur une grille 7x7. Les cases sont effacées en entourant un groupe de même couleur avec un autre groupe de même couleur,
    permettant d’accumuler des points. Les cases décolorées modifient la couleur du groupe encerclant, permettant des réactions en chaîne
    et plus de points. Plus de couleurs sont ajoutées en fonction des cases qui ont été colorées sur la grille et finalement le jeu se
    termine quand la grille est complète.  Primrose propose un tableau des plus hauts scores à l’aide d’Internet avec rediffusion instantanée
    des plus hauts scores, un tutoriel complet avec des exemples animés, un mode daltonien, des graphismes rétros lumineux et palpitants,
    et des effets sonores inspirés de musique synthétique.</p>
  da: >-
    <p>Primrose er et puslespil af Jason Rohrer og en udledning fra hans tidligere spil.  Primrose er en udforskning i en spilide for
    spil med en spiller. Det er et spil hvor felter skal ryddes og placeres med kædereaktioner og uden tyngdekraft eller tidselementer.
    Lyden er begrænset til et minimum, men med dynamiske lydeffekter som ændrer sig med spilhændelser og fremskridt. Spillet blev designet
    som et behageligt men fængslende og intelligent spil for mobiltelefoner.  Spilleren placerer par af farvede felter på et 7x7-gitter.
    Felter ryddes ved at omgive en farvegruppe med en anden farvegruppe, hvilket giver point. De ryddede felter ændrer farven for den
    omgivende farvegruppe, der tillader kædereaktioner som giver yderligere point. Flere farver tilføjes når flere felter er blevet placeret
    på gitteret og eventuelt vil spillet slutte når gitteret er fyldt op.  Primrose indeholder en netværksbaseret registrering af point
    med øjeblikkelig oversigt over de bedste resultater, en omfattende guide med animerede eksempler, en tilstand uden farver, glødende,
    pulserende, retro grafik og synth-inspirerede lydeffekter.</p>
  it: >-
    <p>Primrose è un gioco rompicapo di Jason Rohrer e un commiato dai suoi giochi precedenti.  Primrose è un&apos;esplorazione nell&apos;alta
    giocabilità nei giochi a singolo giocatore. È un gioco di eliminazione e posizionamento di tasselli con reazioni a catena e senza
    elementi gravitazionali o temporali. L&apos;audio è limitato al minimo, salvo gli effetti sonori dinamici che si modificano con il
    progresso e gli eventi del gioco. È stato progettato per essere un gioco informale ma impegnativo e intelligente per telefoni cellulari. 
    Il giocatore posiziona coppie di tasselli colorati su una griglia 7x7. I tasselli vengono eliminati circondando un gruppo di un colore
    con un altro gruppo di un colore, ottenendo dei punti. I tasselli eliminati modificano il colore del gruppo di colore circostante,
    permettendo reazioni a catena che assegnano più punti. Più colori sono aggiunti quando più tasselli sono posizionati sulla griglia
    e da ultimo il gioco termina quando la griglia si riempie.  Primrose ha una classifica dei migliori punteggi via rete con una moviola
    dei punteggi più alti, un tutorial esaustivo con esempi animati, una modalità per daltonici, grafica d&apos;altri tempi brillante
    e pulsante ed effetti sonori di tipo sintetico.</p>
  en: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
  C: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
Categories:
- Game
- LogicGame
Keywords:
  C:
  - puzzle
  - game
  - tile
  - clearing
Icon:
  cached:
  - name: primrose_primrose.jxl
    width: 48
    height: 48
  - name: primrose_primrose.jxl
    width: 64
    height: 64
  - name: primrose_primrose.jxl
    width: 128
    height: 128
  remote:
  - url: p/pr/primrose.desktop/790912bb1f8bc5d0a7e9107d9218bfaa/icons/128x128/primrose_primrose.jxl
    width: 128
    height: 128
  stock: primrose
Launchable:
  desktop-id:
  - primrose.desktop

primrose.desktop - 6+dfsg1-5 ⚙ amd64 ⚙ armhf ⚙ i386 ⚙ ppc64el ⚙ riscv64 ⚙ s390x

Icon
---
Type: desktop-application
ID: primrose.desktop
Package: primrose
Name:
  C: Primrose
Summary:
  C: Captivating tile-clearing puzzle game
Description:
  fr: >-
    <p>Primrose est un casse-tête de Jason Rohrer et un dérivé de ses précédents jeux.  Primrose est un plongeon dans l’immense jouabilité
    des jeux pour un seul joueur. C’est un jeu d’effacement et de placement de cases avec réaction en chaînes sans éléments de gravitation
    ou de temps. La partie audio est limitée à des effets sonores minimaux mais dynamiques variant avec les évènements et le déroulement
    du jeu. Il a été conçu pour être un jeu relaxe mais stimulant et intelligent pour les téléphones mobiles.  Le joueur colore des paires
    de cases sur une grille 7x7. Les cases sont effacées en entourant un groupe de même couleur avec un autre groupe de même couleur,
    permettant d’accumuler des points. Les cases décolorées modifient la couleur du groupe encerclant, permettant des réactions en chaîne
    et plus de points. Plus de couleurs sont ajoutées en fonction des cases qui ont été colorées sur la grille et finalement le jeu se
    termine quand la grille est complète.  Primrose propose un tableau des plus hauts scores à l’aide d’Internet avec rediffusion instantanée
    des plus hauts scores, un tutoriel complet avec des exemples animés, un mode daltonien, des graphismes rétros lumineux et palpitants,
    et des effets sonores inspirés de musique synthétique.</p>
  da: >-
    <p>Primrose er et puslespil af Jason Rohrer og en udledning fra hans tidligere spil.  Primrose er en udforskning i en spilide for
    spil med en spiller. Det er et spil hvor felter skal ryddes og placeres med kædereaktioner og uden tyngdekraft eller tidselementer.
    Lyden er begrænset til et minimum, men med dynamiske lydeffekter som ændrer sig med spilhændelser og fremskridt. Spillet blev designet
    som et behageligt men fængslende og intelligent spil for mobiltelefoner.  Spilleren placerer par af farvede felter på et 7x7-gitter.
    Felter ryddes ved at omgive en farvegruppe med en anden farvegruppe, hvilket giver point. De ryddede felter ændrer farven for den
    omgivende farvegruppe, der tillader kædereaktioner som giver yderligere point. Flere farver tilføjes når flere felter er blevet placeret
    på gitteret og eventuelt vil spillet slutte når gitteret er fyldt op.  Primrose indeholder en netværksbaseret registrering af point
    med øjeblikkelig oversigt over de bedste resultater, en omfattende guide med animerede eksempler, en tilstand uden farver, glødende,
    pulserende, retro grafik og synth-inspirerede lydeffekter.</p>
  it: >-
    <p>Primrose è un gioco rompicapo di Jason Rohrer e un commiato dai suoi giochi precedenti.  Primrose è un&apos;esplorazione nell&apos;alta
    giocabilità nei giochi a singolo giocatore. È un gioco di eliminazione e posizionamento di tasselli con reazioni a catena e senza
    elementi gravitazionali o temporali. L&apos;audio è limitato al minimo, salvo gli effetti sonori dinamici che si modificano con il
    progresso e gli eventi del gioco. È stato progettato per essere un gioco informale ma impegnativo e intelligente per telefoni cellulari. 
    Il giocatore posiziona coppie di tasselli colorati su una griglia 7x7. I tasselli vengono eliminati circondando un gruppo di un colore
    con un altro gruppo di un colore, ottenendo dei punti. I tasselli eliminati modificano il colore del gruppo di colore circostante,
    permettendo reazioni a catena che assegnano più punti. Più colori sono aggiunti quando più tasselli sono posizionati sulla griglia
    e da ultimo il gioco termina quando la griglia si riempie.  Primrose ha una classifica dei migliori punteggi via rete con una moviola
    dei punteggi più alti, un tutorial esaustivo con esempi animati, una modalità per daltonici, grafica d&apos;altri tempi brillante
    e pulsante ed effetti sonori di tipo sintetico.</p>
  en: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
  C: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.  Primrose is an exploration into deep gameplay
    in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The
    audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging
    and intelligent game for mobile phones.  The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding
    one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing
    for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game
    will end when the grid fills up.  Primrose features a networked high score board with instant replay of the high scores, a comprehensive
    tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
Categories:
- Game
- LogicGame
Keywords:
  C:
  - puzzle
  - game
  - tile
  - clearing
Icon:
  cached:
  - name: primrose_primrose.jxl
    width: 48
    height: 48
  - name: primrose_primrose.jxl
    width: 64
    height: 64
  - name: primrose_primrose.jxl
    width: 128
    height: 128
  remote:
  - url: p/pr/primrose.desktop/790912bb1f8bc5d0a7e9107d9218bfaa/icons/128x128/primrose_primrose.jxl
    width: 128
    height: 128
  stock: primrose
Launchable:
  desktop-id:
  - primrose.desktop